Sorry so long without a post but hey, it’s not like you’re not used to frequent inexplicable losses of signal from this direction, is it?

Here’s a measure of how eventful and thrilling my life’s been in the time I’ve been away: I’m seriously considering trying to re-watch my entire DVD collection. In alphabetical order. The drawbacks I can see to this plan are a) it would would mean watching Alien, Alien 3, Alien Resurrection then Aliens, and b) it would mean watching Batman & Robin.

Anyway, some stuff that’s been great that I’ve discovered in the last three months:

The latest Metric album (especially Gold Guns Girls). The latest Raveonettes album (especially Heart Of Stone). Moon. Mount & Blade. The latest Yeah Yeah Yeahs album (especially Dragon Queen). The Incredible Hercules. Drag Me To Hell. The Sounds (especially No-One Sleeps When I’m Awake). Castle. Lloyd Doyley’s first ever senior goal. Forza Motorsport 3 (especially after finally working out how to use the XBox steering wheel I got for Christmas last year and has been lying shamefully unused since because of my general hamfistedness. Turns out I just needed some patient tutoring. Actually, one sentence of impatient tutoring. Actually, just my wife saying “You’re turning that wheel like you’re driving a hugging clown car”). The second series of Being Human. The second series of Newswipe. Pretty much everything Gail Simone’s written for DC Comics, especially her brilliant brilliant work on Birds Of Prey, Wonder Woman and Secret Six. The Answer Me This podcast. Lego Rock Band. Snow. Oh, and the iPhone.

Some stuff that’s not been great in the last three months:

Champions Online. Work. The Doctor Who Christmas special. The end of the best coverage of any sport on UK telly as Channel Five show (probably) their last Yankee Helmetball game. The Digital Economy bill. All car insurance ads in the history of all things, ever. Flash Forward. The iPhone’s battery life when you’re playing games on it.

So yeah. Alive and reasonably well. Further updates to follow. Eventually.

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Here’s proof I’d rather do anything than what I’m supposed to. Right now, in order of importance I probably ought to be a) preparing for tonight’s first session of a game I’ve never played before in a genre I’ve not GM’d in, oooh, 15 years?, b) sorting out my Christmas list or c) working. Instead, here’re some one-paragraph brainsplurges on some stuff that’s moved me to having to write over the last few months.

Once
The low-key and super-low budget story of the friendship between a Dublin busker and a young Czech pianist it made me laugh, made me weep like a tiny child for approximately 75% of its running time, then made me rush off and buy the DVD and soundtrack album. It’s not a musical, but rather a film about music so it’s just as well that the songs are absolutely bloody wonderful, by turns beautifully delicate and spine-tinglingly passionate. In an attempt to claw back my Hard-Bitten Internet Cynic image by proving that there’s nothing so exquisitely crafted and personally affecting that I can’t crush it under the lumpen weight of objective overanalysis, I’ll say that Once is better than Garden State and the Commitments, about on a par with Almost Famous but not as good as Magnolia. Rank: A

The Beatles: Rock Band (Xbox360)
We bought the game solely to replace the drum controller that got knackered on our heroic expedition up the north face of Mount Rock a couple of bank holidays ago, so it was a pleasant surprise that the game was so good. It’s fair to say that nobody in the family is a big Beatles fan – personally I’m so amazingly ignorant that before playing this I’d never previously heard While My Guitar Gently Weeps or Dear Prudence (other than the Banshees’ version, obv) – but this game totally won us over. The enthusiasm that the developers obviously have for their subject matter comes across over and over again, in the animation of the band members, in the often-beautiful staging of the songs (Sgt. Pepper’s Lonely Hearts Club Band/With A Little Help From My Friends being a particular highlight), in the wealth of unlockable photos and video that’s included, even in the names of the Achievements. The Beatles: Rock Band is like reading an article by a really great writer on a subject they really know and really love but that you never previously cared about. Rank: B

Lie To Me
Someone’s seen House and gone “I’m getting me a piece of that action!” Quirky take on an established (some would say tired) TV genre – check. Grizzled veteran British lead actor who’s plainly having a whale of a time – check. Troubled but charismatic and brilliant central character with a distinctive gait (House’s limp, Lightman’s bizarre half-gibbon, half-Quasimodo shambling) – check. Unbelievably formulaic scripting with exactly the same story beats every week – check. The always thoroughly watchable Tim Roth does a nice job with a part that calls for him to say “Ah! Now THAT’S the truth!” fifteen times an episode but that doesn’t cover the fact that this is a slightly degraded photocopy of a show that itself has no pretentions to being anything other than disposable fluff. Rank: C

Dragon Age: Origins (PC)
Love it. Love it love it love it. It’s a properly beardy fantasy RPG for properly beardy people. I could pick nits – I’d like the game mechanics to be a bit more transparent so that I could make more informed decisions when levelling up, and while the main story feels decently epic it doesn’t wander far from painfully familiar fantasy tropes – but that would be stupid because this is the best game I’ve played this year that doesn’t involve a man dressed as a nocturnal mammal jump-kicking people in the face. What makes it come alive for me above anything else are your NPC party members, as consistently likeable a group as I’ve ever encountered in a CRPG. In particular, the droll-but-dorky Alistair (Chandler Bing in plate mail, but nowhere near as annoying as that sounds) and Morrigan the sarky heartless sorceress have spent most of the game in my active party, in large part because I enjoy them sniping at each other so much. Only slightly less fun are desperate romantic Leliana, the golum Shale who’s reminiscent of the (awesome) psychopathic android HK-47 from the (awesome) original Knights Of The Old Republic, and lust-for-life Elfish assassin Zevran who’s spent most of his time with the group trying to get into my pants. Bring on Mass Effect 2! Rank: A

[rec]
An hour of enjoyable-enough mockumentary zombie hokum, 15 minutes of HELL ON TOAST. In a good way. Rank: B

Dexter
When I first heard the premise of Dexter – a serial killer working for the Miami police department who preys on other serial killers – I was utterly repulsed. It sounded tacky and sensationalist and dark-for-the-sake-of-darkness and generally not my cup of tea. But eminently sensible people kept singing its praises, so eventually I gave it a whirl and was duly blown away. After a bit of a wobbly second series it got back on track with an excellent third (starring Jimmy Smits’ enjoyably terrible Cuban accent), and now the new season is easily the best yet. The latest episode – set on Thanksgiving – is like a distillation of everything that makes the show worth watching. It’s got Dexter struggling to cope with regular human interaction, it’s got terrific performances all round (particularly from John Lithgow in magnificently creepy form) and it’s got incredibly tense sequences alongside moments that are laugh-out-loud funny. It really is pretty much as good as telly gets at the moment. Rank: A

Lungs – Florence + The Machine
Since last.fm arrived on the FunSquareSuperPlus, I’ve spent a fair bit of time listening its automatically-generated reccomend-o-tron. It seems that Skynet has decided that I’m almost exclusively into impassioned and slightly eccentric female singer-songwriters. And, you know. It’s hard to argue. So it’s fair to say that there was a better-than-average chance I’d go for this album. And sure enough, it’s awesome and proof positive that modern pop really needs more a) harp-playing and b) songs about werewolf-themed sexuality. Rank: A

Let The Right One In
Unsettling lo-fi Swedish vampire flick that plays with themes of alienation and adolescence. But better than that sounds. I couldn’t shake the feeling there was stuff going on here that I was too stupid to understand - what was with the repeated shots of characters’ feet, f’rinstance? Rank: B

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The number of tracks available for the Rock Band series reached went over the 1000 mark this week. That’s a daunting amount of music to wade through, and so to celebrate the release of what people are calling The Three Songs That Everyone’s Been Waiting For Off Nevermind, I thought I’d chuck together a quick list of ten downloadable tracks that you really shouldn’t miss.

So I did. And this is it.

Hard To Handle – Black Crowes
Yeah, it’s just an “As Made Famous By” jobbie, but it’s a total crowdpleaser, not least because of the big a capella chorus that everyone can join in on. As good on bass and drums as it is on guitar, which is this good: very good indeed.

Live Forever – Oasis
Chance to do Liam’s Manc whine plus two of Oasis’ three best guitar solos = winner. Mic stand and singing with your hands clasped behind your back compulsory.

Crushcrushcrush – Paramore
It’s a rubbish song, and I’m obliged to grumble whenever my daughter picks to sing it (which is only, you know, every time we play it). But secretly, playing the chorus is an absolute hoot. Don’t tell her, alright?

More Than A Feeling – Boston
Cheesier than the Waitrose deli counter, but the pre-chorus riff that ends with the two rapid bursts of three notes? Possibly my favourite guitar bit in the whole game. And brilliantly there’s a long sustained note straight after it that gives you plenty of time to bask in the warm glow of your own awesomeness.

Gouge Away – Pixies
Not a difficult song on guitar and bass, but it’s got a significantly different “feel” to almost everything else in the game and that makes it interesting. And Frank Black hits the sweet spot where his vocals are demented enough that you can give them EVERYTHING YOU’VE GOT but not quite so demented that they’re impossible to replicate (hello, Debaser!).

Skullcrusher Mountain – Jonathan Coulton
“I made this half-pony half-monkey monster to please you
But I get the feeling that you don’t like him
What’s with all the screaming?
You like monkeys, and you like ponies
Maybe you don’t like monsters so much?
Maybe I used too many monkeys?
Isn’t it enough to know that I ruined a pony
Making a gift for you?”

Lyrically and musically Coulton’s stuff is, almost without exception, an absolute blast to sing. I’d highly recommend checking out Re: Your Brains, too. Word around the campfire is that The Future Soon is next up which should also be a winner, although I’m still hoping for Shop Vac at some point.

The Way That It Shows – Richard Thompson
It seemed an odd choice from RT’s extensive back-catalogue, but as soon as you play it you can see why they went for it. It’s a song that’s put together like a Swiss watch, every element meshing together with exquisite precision. The guitar part, predictably, is outstanding – gradually becoming more and more intense as the song goes on before reaching its climax in an extended, incendiary solo.

I’m Eighteen – Alice Cooper
Maybe the best song about being a teenager ever, and this live version is agreeably ragged and twiddly.

Stonehenge – Spinal Tap
Heavy Duty is technically trickier, doesn’t have long periods in it where certain band members aren’t doing anything and is arguably all-around more fun to play, but I can’t get enough of that mandolin solo. And doing the “Nobody knows who they were… or… what they were doing” line in the Nigel Tufnel stunned, spacey Mockney voice is yet to get old. Might want to keep an eye on your drummer, though.

Tribute – Tenacious D
The kind of song that Rock Band does best is the overwrought power-ballad. This? Well, it really is the ne plus ultra of overwrought power-ballads. Great fun on guitar and drums, even more fun on vocals – “He asked us… *Snort-grunt-growl-thing* ‘Be you angels?’ And we said ‘NAY! We are but men! ROCK! *Long-drawn-out-overtheatrical-wailing*”

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This started as an entry in my soon-to-be-forthcoming One-Paragraph ThingThink Roundup but it spiralled wildly out of control AS YOU SHALL QUICKLY SEE. Also: of the 20 people who read this blog, about 3 of you are likely to be even remotely interested, but apparently I really needed to get this off my chest. So, sincere apologies. And so, without further ado:

I owned every single Madden game between 1994 and 2008 before EA ditching the PC as a platform led to me missing last year’s. If there’s a series of games that I’ve sunk more time into over the years I can’t think of it. This isn’t a boast – blimey, it’s almost the opposite – but I mention it for context, so that you’re aware that these opinions are in no way coming from a sniffy Eurotrash “I Find It Curious That A Nation That Prides Itself On Machismo Feels The Need To Strap On Thirty Pounds Of Armour In Order To Play Rugby” sort’ve place. With that out of the way, here are my top ten problems with Madden 10:

  1. The running game doesn’t work. At all. For the opposition or for me. Running’s always been rubbish in one way or another in pretty much every iteration of Madden but this year it’s particularly broken – your typical sequence of runs will go 0 yards, -2 yards, 1 yard, 1 yard, 0 yards, 2 yards, 35 yards, -1 yard, 1 yard, 0 yards. It’s like you’re playing Advanced DeShaun Foster Simulator 2010. Yes, after some fiddling with sliders it’s possible to get your back to the giddy heights of a semi-consistant 2.5, three yards a carry, but why the HUG do I need to be roostering about under the hood in order to get one of the FUNDAMENTAL ASPECTS OF A HELMETBALL GAME to work? In addition to which…
  2. …it’s almost totally impossible for a receiver to beat a corner deep. So when you add that to the ground-game’s ineffectiveness, it means  the only type of offence that works with any reliability is a junky semi-West Coast Captain Checkdown sort’ve thing built around short passes. However…
  3. When I first started playing Madden, quick out-routes were almost impossible for defenders to cover man-on-man. A few years ago, hook patterns were basically 10 free yards every time you ran them. This year, both of those have been so unrealistically cracked-down upon that trying to complete either, even when your receiver has position, will work maybe one time in ten and get picked off about half the time. So when I say “the only offensive strategy that works reliably is passing short”, I in fact mean “the only offensive strategy that works reliably are very specific short passes, namely slants, dumpoffs to your backs and, if you’re feeling really adventurous, the odd drag route.” Which is frighteningly realistic if you happen to be playing as Andy Reid, but for anyone else it’s pretty profoundly rubbish.
  4. If I’m playing Superstar mode as a quarterback, why can’t I look left or right, or “focus” on one receiver? There’s a play in the Packers’ repertoire that has the flanker run a corner-route with the slot receiver close by performing a “quick hit” five-yard hook. Several times, I’ve been in a position where the defence is in a cover-2 or similar zone, with only one defender in the vicinity of the two receivers meaning there’s an easy completion available to one or the other of my guys straight off the snap IF I COULD SEE WHICH OF THE TWO THE DEFENDER WAS TRYING TO COVER WHICH I CAN’T BECAUSE OF THE STUPID FIELD VIEW YOU’RE FORCING ON ME YOU USELESS, CRETINOUS MORONS.
  5. I quite like the ability to upload the replays of my Plays Of Awesomeness to the Internet. HOWEVER, this seems to have come at the cost of the instant-replay option only being able to record X number of seconds of action. Unfortunately, X seconds is considerably less time than it takes to, say, take a kickoff return back for a touchdown. This means that for longer-than-average plays (you know, the sort that you MIGHT WANT TO SAVE) you often lose the first few seconds of action (you know, the bits where your receiver gets open / running back breaks through the line of scrimmage / returner busts through the first line of defenders, the bits you MIGHT BE INTERESTED IN RE-WATCHING) leaving your replay only showing the ballcarrier running in the open field for 60+ yards (you know, the boring bit).
  6. Why is there no create-a-playbook function? The one in Madden 08 was clumsily implemented and occasionally irritating to use but that’s a lot better than, hmm, let me check, oh, nothing. And to make this even more annoying, why can’t I preview the existing playbooks to find the one that suits me best, instead of having to guess, load up a game and flick through the plays there? Oh, and while I’m on the subject, why can’t I select a set of audibles that work with whatever team I’m playing with? Why do they have to be locked to one “favourite” team? And seeing as we’re talking customisation let’s indulge a tiny niggle – how come if you move a team or start with a new custom team there are no names that the commentators will use? In every version of Madden since 2003 there have been “default” names that go with the custom logos that are recognised by the  game – now, nothing.
  7. The Achievements are rubbish, almost entirely based on doing certain things with certain players (tackle Antonio Gates inside the 5-yard line, or intercept Pointing Manning three times in a game) with next to nothing on offer for, well, actually acheiving anything. Win a Super Bowl? Draft a rookie who goes to a Pro Bowl? Run for 200 yards in the game? Get your Be A Superstar player to the Hall Of Fame? Child’s play, now get back to trying to juke Bob Sanders. I generally don’t give much of a cuddle for my Nerd-O-Score, but it still seems a bizarre and mildly annoying decision not to focus Achievements on the way the vast majority of people play the game – Franchise mode.
  8. Why can’t I turn off the incredibly bland, totally useless, load-delay-infested “halftime show” that is inflicted on me every game? The cliché with EA Sports games is that they’re a bit soulless but glossy and beautifully presented. Well, this is a bit soulless and it’s presented horribly. The commentary is repetitive and even more prone to mis-reading the game situation than it was when Madden and Michaels were on the mic. The menus are a pain to navigate. On top of everything else…
  9. In-game marketing just washes over me as a rule. But Madden 10 abuses the privilege. Delaying me from starting a game for three seconds so that Snickers can tell me to “Be a Chompion!” started as a mild annoyance but has made a swift ascent up the north face of Mount Infuriation to the point that I’m now ready to choke a marketing executive to death on a delicious bar of nougat, caramel and roasted peanuts smothered in thick, thick milk chocolate. Mmm, Marathon really satisfies.
  10. And while we’re at it, having a menu item almost constantly on display that’s ever-so-discreetly nudging me to part with actual cash-money for a cheat-code, well – you stay classy, EA Sports.“Given that millions of people are already habitually paying full price for a glorified spreadsheet update every year, do we really need the relatively paltry sums that are brought in by milking the fanbase in this incredibly tacky way and corroding the user experience for everyone?” We don’t need the money, Piers, we just want it. Because we’re very, very greedy.”

I don’t know. Despite the many, many issues I’m still getting some enjoyment out of the game, but that may be because by now it’s physiologically impossible for me to have less than a tolerably decent time playing Madden. However, I can’t shake the nagging feeling that Madden 10 is a significantly worse game than the 2008 version. The fundamental problem for me is that your offensive playcalling is so utterly hamstrung by the hopelessness of the running game and desperately narrow range of options for getting a receiver open. How is it possible, after 20 years of iteration and refinement, to produce a game that fails so completely at such a basic level? It’s like shipping a FIFA game in which corners and crosses were completely ineffectual, where the only way to score was the dribble-and-shot. Which come to think of it was exactly what EA did every year before Pro Evo came along and ruffled their feathers, wasn’t it? Of course, given the EA’s exclusive licence with the NFL, there’s zero chance of that happening with the Madden titles which might go some way toward explaining the bloated, unlovable, complacent mess that is this year’s game. Rank: D

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Man, it’s going to be tough to get through this post while maintaining the BMStW IV paradigm of swearinesslessness. If ever a game called for a stream of joyfully employed base vernacular, it’s Batman: Arkham Asylum. Or, as it should properly have been called, Batman: (Funking – Ed) People’s (Suit – Ed) UP.

Batman is the coolest superhero. That’s not an opinion, it’s an empirical fact. Batman’s got the coolest logo. Batman’s got the coolest kit. Batman’s got the coolest alter-ego. Batman’s got the coolest base. Batman’s got the coolest power – namely the power to ROCK YOUR FACE. I love the Adam West camp-as-Christmas Some-Days-You-Just-Can’t-Get-Rid-Of-A-Bomb Batman as much as the next man. But my favourite take on the character is the dour, uncompromising, ferociously intelligent and utterly terrifying bad(bottom – Ed) from Grant Morrison’s run on JLA. The Batman who can kick the alien (donkeys – Ed) of a team of incredibly powerful superbeings who’d already defeated Superman, Wonder Woman, Green Lantern, Aquaman and the Flash. Arkham Asylum’s Batman (scripted by Paul Dini, one of the guiding forces behind the excellent Batman: The Animated Series) isn’t quite in that league (aha. Aha. Aha.) but at least he’s in the right sport.

Generally speaking, I don’t have the guts or the patience for stealth games. My character’s vulnerability and the necessity to spend a lot of time sitting around waiting for the right moment to move leads to a undesirable combination of tension, boredom and frustration. The last sneak-em-up I really enjoyed was Tenchu on the PS1, which for all its faults did a wonderful job of making me feel like a ninja in Feudal Japan, darting across the rooftops over the heads of the dull-witted foreign invaders, making the shadows into a weapon, not a shield. You snuck around to make yourself more powerful, not because you were powerless if you didn’t. You weren’t an intruder, you were a predator. Arkham Asylum’s stealth sections give the exact same sort of thrill, the anticipation of isolating some poor (hugger – Ed) followed by the brutal satisfaction of the takedown. I found myself taking my time over the last opponent or two in each room, letting them run around freaking out with their status readout indicating “Terrified” before finally swooping in to put them out of their misery.

If anything, the brawling sections are even better. Combat is simple, relying almost exclusively on two face buttons, but never gets stale over the course of the game largely thanks to absolutely exemplary animation. The fighting in Arkham Asylum reminds me of the Paul Greengrass-directed Bourne movies – strings of fluid moves which are carried out almost too quickly to be consciously registered and yet you’re somehow never confused as to what’s going on. That smoothness is combined with a convincing sense of weight and impact, and as a result the feeling of controlling a hyper-competent, hyper-trained fighting machine is both convincing and satisfying. When Batman hits you, brother you STAY (FORKING – Ed) HIT. My personal favourite move is the finisher where Bats delivers a WWE-style flying fist-drop on a fallen opponent – generally the animation shows you punching the enemy in the face, but if he’s unfortunate enough to be lying with his feet pointing away from you the blow looks for all the world like it’s landing right in his (Michael Ballacks – Ed) instead. Walking up to groups of (buzzards – Ed) and calmly and ruthlessly cleaning their (firkin – Ed) clocks never, ever got dull. Batman: Handing You Your (Derriere – Ed) Since 1939. Batman: Over One Million Customers Served. Batman: When You Absolutely, Positively Have To Deck Every (Mummykisser – Ed) In The Room, Accept No Substitute.

Deep down, I suspect that it’s not actually that great a game, that it’s too repetitive, that it’s too easy, that it’s too Grey Generic Xbox Action Game Space Marine-O-Vision, that the stealth and fighting mechanics while fun are too shallow, and that anyone who didn’t have such a strong emotional attachment to Batman as a character would find it a bit bland and annoying. That doesn’t matter, because anyone who doesn’t have a strong emotional attachment to Batman as a character can (cuddle – Ed) right off. Arkham Asylum lets you “be” Batman, in the same way that (the good bits of) Jedi Academy let you “be” Luke Skywalker. If that notion doesn’t appeal that’s your fault, not the game’s. Also, you smell. RANK: A

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Punch my Peggle and call me a casual gamer, but I think I might have hated Mirror’s Edge.

From the wide-eyed ousider’s perspective Parkour is fascinating, both on a practical and abstract level. It seems to be the natural evolution of martial arts for our increasingly dangerous cities, a physical discipline that equips someone to deal with armed confrontation in the most effective possible way – by running the hell away from it. The Mirror’s Edge demo seemed to capture the utter wicked-coolness of Parkour very nicely with its gorgeous bright clean cityscapes and its focus, pretty much unique in the annals of first-person games, on movement and terrain over enemies and fighting. Adversaries were dangerous and largely to be avoided rather than defeated, so the clunky combat controls didn’t bother me in the slightest. I was in it for the running, jumping, climbing trees, the sense of exploration and agility and pell-mell momentum.

Instead, what I got was a stop-start first-person platformer / puzzle game which was made more artificially difficult by having you repeatedly shot at while you were trying to work out your path through the game’s too-often confusing and bland environments. Chances to free-run through the pristine city with its gleaming white skyscrapers were too few and clichéd grey corridors and service tunnels were too many. And whoever decided to set three-quarters of the last level in the pitch dark needs a slap to the chops and a good hard think about what they’ve done. Because if there’s one thing that always improves the experience of finicky platform nonsense, it’s not being able to see what the hug you’re doing. See also: whoever decided that the best way to showcase the acrobatic but imprecise combat was repeatedly locking you in a room with a bunch of heavily-armed motherhuggers and not letting you out till they were all defeated. Grrr.

Mirror’s Edge isn’t totally without merit. When it gets out of its own way there are some nice set-pieces here and there – most memorably, racing down the central staircase of a towering corporate headquarters to escape a squad of armed police – but those moments are swamped by the amount of time spent standing around trying to suss where you’re supposed to go next and how in God’s name you’re meant to achieve that.  Chuck in a nonsensical story, diabolical voice-acting and, in a videogame first, cutscenes that are significantly uglier than the game itself and you’ve got one of the most disappointing games of recent years. RANK: D

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Good result for Tom Clancy’s Rainbow there against a scrappy Vegas team.

A semi-tactical real-world soldier sim in which you’re in charge of a three-man elite anti-terrorist team running around the Las Vegas strip meeting interesting people and shooting them in the head. Even though it’s considerably streamlined and simplified since the old Rainbow 6 games on the PC (where you’d be controlling a squad of six and often spent more time planning your team’s movements on the level map beforehand than you did actually first-person-shootering) this is still something of a thinking person’s frag-fest.

I found R6V2 (he was the astromech droid on Wedge’s X-Wing) a bit of an uncomfortable experience. The game doesn’t seem sure if it wants to be a slow-paced tactical shooter or something more akin to Gears Of War, where use of cover is absolutely vital but it’s still completely clear that you’re in an arcade free-for-all. As a result, there are some jarring changes of tone and the odd moment that feels completely out of place in a game that’s largely a semi-hardcore soldier-sim. Goons pouring out of side-doors when I reach a certain point I can just about forgive. Goons that only pour out of side-doors when I reach a certain point, having totally ignored the two squad members that I sent ahead are a complete immersion-breaker. Don’t get me started on the blokes lugging around indestructible metal shields. The airport level, with its multiple unavoidable chokepoints that you have to navigate sans squad, can get to fecking feck. And the hugging game ends with a hugging BOSS BATTLE. Seriously. A combat sim that throws in an old-skool shmup-style memorise-the-pattern trial-and-error boss battle. For crying. Out. Loud.

My discomfort wasn’t entirely due to the schizoid level design, however. Call me a muesli-munching bleeding-heart liberal, but all the way through the game I was faintly bothered by the nagging awareness that I was playing a right-wing wet dream. Dozens and dozens of highly-armed fanatical terrorists are going to BLOW UP THE MOON or something so we now need to open up a dialogue. And by “a dialogue” we mean “their chest cavities”. Yes, of course it’s only a game, yes of course it’s not remotely unique in demonising and dehumanising the pop-up shooting-gallery targets that provide an obstacle to victory. Nonetheless, there’s just a slight distasteful air to proceedings, a bit of a whiff of the palpable excitement that a certain sort of person displays when something ghastly happens because now they’ve got moral justification to let slip the dogs of war, crack open the shiny high-tech explode-o-toys and protect the values of civilization by being absolute barbarians. However, Ubisoft should be given credit for subtly undercutting the game’s fascist undertone by casting your squadmates as a pair of bumbling pacifists who’ll do anything in their power to prevent you harming anyone. They repeatedly refuse to follow your orders because they’re unable to work out how to get around, for example, a knee-high coffee table and on occasion they’ll even attempt to bring a halt to the bloodshed via non-violent direct action, heroically throwing themselves in front of your gun in the midst of a firefight. The voice-acting for your team isn’t just them endlessly singing Blowin’ In The Wind but it flipping well ought to be.

For all its frustrations and dodgy ideology, I had a pretty good time with R6V2 (or “Community Policing Sim: The Met Edition” as it swiftly became known in these parts). When Stan and Ollie aren’t being flummoxed by furniture or the functionality of the common corridor they do give several very cool moments where you can send them in through one door to draw the enemy fire (“Iron Duke, Iron Duke, this is Pawn Sacrifice…”) while you nip around the side and slaughter the oppo with impunity. The combat is intense but still somewhat tactical, and the experience-point system that rewards you with goodies for massacring folk in interesting ways (killing someone from behind f’rinstance, or at long range, or with explosives) encourages you to plan and experiment even if the kit you’re given actually isn’t any more effective than the default stuff. And I liked being able to use the EggBox camera to import my massive baldy heed onto my character.

Rainbow 6 Vegas 2, then. It’s annoying and it’s for people who’re a bit too keen on the word “ordnance”, but it’s not bad. RANK: C

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Tom Clancy Presents Tom Clancy’s H.A.W.X. By Tom Clancy (Xbox 360)

It’s an arcade flight sim in a contemporary setting. And it wants to be Ace Combat 6 so badly it hurts, right down to the pre-mission target-percentage breakdown, the post-mission cinematic replay and the three camera view options, each practically identical to its equivalent in AC6.

Here are the things H.A.W.(ks – Ed) does better than Ace Combat 6: more planes (although they all feel pretty much exactly the same to fly), external fly-by “assistance off” view that looks hugely cool (but is completely unnecessary and massively difficult to control), your plane carries anti-missile flares (not that you’ll have any left when you need them because some idiot mapped “deploy flares” to a click of the control stick, something that’s incredibly easy to do accidentally when engaged in intense flight manoeuvres) no portentous and jarring cut-scenes about the hideousness of war (instead there’s a staggeringly nonsensical plot about a corporation as lacking in business-sense as they are in morals), moderately groovy R6: Vegas/CoD4 XP-O-Gain level system (which mostly only unlocks new planes which, as previously stated, aren’t much more than re-skins), looks hugely pretty in places (but extremely ropy in others – the Chicago level with the skyscrapers jarringly plonked down on what looks like a perfectly flat Google Earth map will take you back to the worst sins of mid-nineties flight-simmmery) and its whole campaign is playable in co-op (actually, that one’s pretty much an unreserved yay).

Here are the things it does worse than AC6: smaller maps with smaller, almost linear missions. One of my favourite levels in Ace Combat sees you asked to assist a massive amphibious assault on a coastal town. There are three different allied forces landing in three different places facing different compositions of enemy, and who you choose to primarily support in what way is up to you. Fly a mud-moving A-10 Warthog with iron bombs to easily take out enemy tank formations? Or air-to-ground missles for knocking out priority targets from a safe distance? Either way, you’ll be vulnerable to enemy interceptors and too slow to effectively support all three fronts. Go with a multi-role plane like the F-16 or the Mirage 2000 which’ll let you carve through enemy close air support bombers like a multimillion dollar supersonic knife through butter but is somewhat brittle in the face of ground fire? Should you take the risk of attacking the well-defended town in order to secure its airfield, giving you a base near the front-line where you can land to get repaired and re-armed?

All that light tactical layer is absent from H.A.W.(ks. – Ed). In your first playthough, you’ll have a lot of planes to choose from but generally only one weapons load and one approach to any given scenario. There’s no landing at carriers or airbases, no chance to change your payload mid-mission, no trading off effectiveness against X sort of target with effectiveness against Y. It’s pretty much just a shooting-gallery – hostile unit appears in front of you, press A to fire a missile, done, done and I’m onto the next one.

There are tons of smaller niggles. Hard mode is too easy (so I presume you could finish Normal mode without actually looking at the screen) while Elite mode doesn’t, y’know, make the enemy AI any more dangerous it just artificially and unfairly limits the number of weapons you can carry (which wouldn’t be as much of an issue except that, as previously mentioned, there’s no way of re-arming mid-mission). The targeting system is fiddly and thoughtless – if I’ve got AAMs armed, why on Earth does it let me lock onto ground targets that I can’t hit? And why oh why oh why is “change weapon” mapped to the D-pad? Did nobody twig that when you want to switch to, say, dogfighting missles you might possibly be in, f’rinstance, a dogfight and so not really be overly keen to LET GO OF THE HUGGING CONTROLS?

If the flight scenes in Top Gun mildly arouse you, you’ll have some fun with H.A.W.(ks – Ed). Me? They do and I did. It’s not a bad game by any means, it’s just shallow, workmanlike, a bit bland and lacking in charm. It’s like a tribute band – the songs are still good but the magic’s not quite there. H.A.W.(ks – Ed) is the Bootleg Ace. It’s the Counterfeit Combat. It’s the Tesco Value Ace Combat 6.

With an unnecessarily silly name.

John Woo Presents John Woo’s Stranglehold By John Woo (Xbox 360)

The graphics are ropy, the controls are slightly worse, its difficulty is up and down more than a manically depressed junkie kangaroo on a space hopper and it’s a pony that barely manages one trick. And that’s the exact same trick as Max Payne’s, only – and I appreciate this will be hard to believe – with a worse story. If I’d paid full price at release I’d have been a) insane and b) furious. But as a cheap, throwaway b-movie title it hits the spot. Stranglehold is the first game in history where the stuff you can do in-game is cooler than the stuff you’re shown doing in cut-scenes. The first time I slid down a banister, shot a sign that fell on a mook’s head, blew up a second mook by taking out the barrel of propane he was slightly foolishly hiding behind, then dove onto a wheelie-trolley and rolled across a courtyard shooting two more mooks in the face I’d pretty much had enough fun for the fiver the game set me back. And the massively over-the-top spinny-around-with-doves-flying-up-everywhere special move made me laugh every single time I did it. For that, I’m willing to forgive semi-frequent moments of frustration brought on by the lack of a Left 4 Dead-style “Spin 180 Degrees” button and insufficient information as to the location of the THOUSANDS OF ENEMIES currently shooting your wanger off.

Stranglehold is rubbish. But it’s extravagant, operatic, cheerfully stupid, generally good fun rubbish. It’s rubbish with the courage to be rubbish as loudly and forcefully as it can. Much like Face/Off, actually.

Russell T. Davis Presents Russell T. Davis’ Doctor Who Easter Special By Russell T. Davis (Alright, you can stop now – Ed) (Telly)

It was alright, wasn’t it? The Lara Croft wannabe pseudo-assistant was good fun, the visual of a London bus crashed in the middle of a desert wilderness was cool to the point that you strongly suspect that RTD started with that image and worked back to find a story that semi-justified it, I liked that the ugly menacing-looking aliens actually turned out to be innocent bystanders and the story rollocked along at a decent old pace even if it didn’t make a lot of sense and fell apart a bit in the final third. No change there, then. So not a boundary, but a controlled single that keeps the scoreboard ticking over. Still looking forward to seeing what Who will turn into in fresh hands, mind.

Nobody Presents Nobody’s Empire: Total War By Nobody (You’re fired – Ed) (PC)

Medieval: Total War is one of my favourite games ever, I’ve read every Sharpe book ever written (they are, after all, Mills And Boon for boys), and there’s nothing I like more in movies than some buckles being suitably swashed. So why oh why oh why hasn’t this game clicked with me? Am I just a bit Total Warred out? The real-time battles have a very different feel to Rome or either of the Medievals. Those games depended on you winning the scissors-paper-stone-lizard-Spock matchups (archers beat everything at range, everything beats archers up close, spears beat cavalry, cavalry beats swords, swords beat spears) and making practical use of flank and rear attacks on already-engaged units. Outflanking remains important in Empire, but its battles seem to primarily hinge on your ability to concentrate fire. Almost everyone’s got guns, so all things being equal what you’re trying to do is get two of your units shooting at one of the enemy’s. If you can do that, the opposition will rout before you and your freed-up soldiers can then start shooting at the next enemy unit, continuing a virtuous circle that will eventually see you “rolling up” the other fellow’s battle-line. It’s a different tactical challenge, and an interesting one, but for some reason the whole package isn’t quite grabbing me.
 
There are lots of little problems with it, but nothing I can see as being The Sticking Point. The naval battles are fiddly but easily-skipped. The battlefields seem a lot more varied than they used to be, with buildings that you can garrison, but occupied buildings are such easy prey for enemy artillery that they’re not remotely worth the bother 90% of the time. In the strategic layer, I don’t feel like I’m getting enough feedback on the socio-economic situation in my territories making it hard to determine which cities are performing well and which are on the brink of anarchy, although this may simply be down to not yet having spent enough time learning the nuances of the game.

Can’t put my finger on it. All I know is that this weekend I spent nine hours fiddling with a game I’ve had for six months and three quid’s worth of tower defence shenanigans rather than bestriding the nations of the Earth like a colossus. That can’t be right, can it?

Werner Herzog Presents Werner He… (*gunshot*) Grizzly Man (DVD)
 
Grizzly Man is a documentary about Timothy Treadwell, a failed actor who spent 13 summers living among bears in Alaska before he and his girlfriend were killed by a bear.

(Much as with Steve “Man Who Teases Dangerous Animals For A Living Killed By Dangerous Animal He Was Teasing” Irwin it’s such a horribly predictable fate I’m not even sure that it counts as ironic.)

It’s fascinating stuff with some beautiful footage of the Alaskan wilderness in general and bears in particular. The opening scene, with Treadwell talking the camera, describing himself as a “gentle warrior” who’s “earned the trust” of the bears and will never be hurt by them leads you to think that he’s going to be portrayed as an absolutely colossal tool. In fact the film gives a much more nuanced, interesting picture of a divisive, remarkable, quixotic and thoroughly tragic figure.

A few of the interviews seem weirdly forced, even staged – every time the guy who did the autopsy on what was left of Timothy Treadwell’s body is on camera for instance, or the scene where Herzog listens to the audio recording of Treadwell’s last moments. But that aside, it’s a terrific film that I’d thoroughly recommend.

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Alright. Alright. I promised not to bang on any more about how awesome Rock Band is. But when I said that, I had no idea  what songs were going to be made available for download next week.

Richard motherhugging Thompson. Oh, HELL YES.

It’s a slightly odd choice of song on the face of it – The Way That It Shows probably isn’t even one of the three best tracks from a fifteen-year-old album that most RT fans don’t regard as a classic (although personally I like it a lot). But it’s a decent selection for playing in Rock Band – it’s got a great bassline, I think that vocal will be surprisingly good fun (particularly the practically-clenched-teeth wailing in the second chorus) and it’s one of the relatively rare Thompson studio tracks to feature a big guitar solo.

There really seems to be a difference in the approach to downloadable tracks for Guitar Hero: World Tour and Rock Band. Neversoft seem to think it’s more important to chase “scoops” and grab brand new songs of the new albums of name acts. Harmonix tend to focus more on having a wide representation of musical styles and, y’know. Good songs.

Obviously it’s a business decision above all, but to my eyes it’s a good one. Harmonix understand music and care about music. Between them, the first two Guitar Hero and Rock Band games must have introduced me to a dozen bands who’d previously either passed me by altogether or that I’d ignored because they played music I didn’t think I was into. It puts a huge smile on my face to think that someone, somewhere, is about to get exactly that same experience with a semi-obscure sixty year-old folk-rock guitarist who just happens to be one of the finest songwriters British music has ever produced.

Seriously. How cool is that?

(Although would a three-pack with Shoot Out The Lights and Can’t Win or bitterest-song-in-history When The Spell Is Broken have killed you? Also: seeing as you’re now apparently putting out tracks specifically to please me, can we have Another Girl, Another Planet next? Or a three-pack of monumentally stupid eighties stadium-goth shoutery by The Mish with Tower Of Strength, Wasteland and Deliverance? And some Up To Here-Fully Completely era Tragically Hip PLZKTHNXBAI!)

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In this thread on amiable nerdhaven Be Excellent To Each Other, the splendid Dr. Lave from the doubly splendid Skeptobot questions the established wisdom that it’s a rarity for the average player to see a game through to the end. After a little consideration, I realised that on the FunSquareSuperPlus alone I’ve finished about a dozen games to Lave’s eminently sensible “If You’ve Seen The Credits It’s Finished” criteria in the last twelve months. Which I feel is pretty decent going.

I’m probably fractionally more persistent than most in this area – an unfinished game will niggle at me for an extended period (it took over a month of regular attempts to polish off Flirtin’ With Disaster and finish Rock Band’s solo guitar tour on Hard, f’rinstance) but particularly capricious or tedious game design can easily see me off, and with so many other shiny distractions available it seems ridiculous to endure frustration for any length of time. I feel no guilt at all for dipping into the marvellous resource available at GameFAQs to get me past particularly obtuse puzzles or aggravating difficulty-spikes. If that fails, well, there’s a wonderful feeling of liberation that comes with the realisation “hey, I’m just not enjoying this” and switching the offending game off for good. Mirror’s Edge and I are currently undergoing a trial separation based primarily on its fondness for unfair and irritating combat, f’rinstance. And I never got past the end of the first chapter of Neverwinter Nights after it was clear to me that a double-cross was about to take place but I was given absolutely no way of warning the party primarily involved. When said party then wanted to send me on a long-winded errand arising directly from said double-cross, I uninstalled the game in a fit of pique.

So. Here’s the full list of every EggBox game I’ve conquered over the past year then, with micro-reviews appended for your delectation, delight or at least fleeting distraction. Ranks are assigned on a Capcom tip, with a scale that runs from F for games which are functionally broken through to A for a slice of fried gold. The elusive S-rank is reserved for works of transcendent excellence, genuinely essential experiences that I’d recommend to anyone without qualification or hesitation.

In rough chronological order, then:

Crackdown
(Completed the story)
Still only got 99 of the 100 bloody agility orbs, though, and this generally excellent sandbox-em-up was marred slightly by the not-fun vehicle bits, unreliable camera, one-trick missions and touchy cops. Still, bounding from skyscraper to skyscraper like a heavily armed cyborg facist super-kangaroo was hours of fun, and “popping up” from behind terrain like an Apache gunship never got old. When dealing with large groups of n’er-do-wells, I’d hide behind cover then jump thirty feet straight up, lock on to an enemy, fire off a sniper bullet / missile at the top of the leap then drop back to safety giggling like a loon before their mates could shoot back. Triffic. Rank: A

Virtua Tennis 3
(Ranked 1 in World Tour)
The best thing about VT3 is that when you manage to set your feet and pull off a full-power groundstroke, the resulting shot genuinely feels like it should have a verb like “rips”, “unleashes”, “thumps” or “crashes” attached to it. It’s a game that repeatedly, pathetically drove me to make Tiger Tim fist-pumps at my TV as, f’rinstance, my heavy serve would see my opponent forced to float a diffident return allowing me to punch a volleyed winner into the open court. It’s a satisfying, nicely tactical game of tennis, it’s stuffed with fun, borderline-bonkers minigames and it had cutscenes featuring famous players who all looked absolutely terrifying. The cold, dead eyes of Zombie Lindsay Davenport haunt my sleep to this day. Rank: B

Ace Combat 6
(Completed all operations of all missions on Easy and Medium difficulty)
And I’m about halfway through Hard. It’s Outrun: The Dogfighting Game. All the thrills of barrelling about the sky at Ludicrous Speed blowing stuff up, none of the tedious realism to get in the way. Tearing through canyons at several zillion miles an hour chucking rockets at stuff with Cheap Trick or Gustav Holst in the background put a coathanger-wide smile on my face. Stupid, portentous, unintentionally hilarious cutscenes aside it might be my favourite game on the Eggbox outside of the towering monolith that is Rock Band. Rank: A

Guitar Hero III
(Five-starred all songs in main tour on medium difficulty)
If I never hear Raining Blood again it’ll be too soon. Could have done without so much forum-kiddie-pleasing heavy metal rubbish, could have done without the maHOOsive difficulty spike about 8 songs from the end, could have done without the casual misogyny, could have really, really, really done without the boss battles. Great guitar peripheral, though. Rank: B

Project Sylpheed
(Completed story missions, medium difficulty)
Or “Project Slaphead” as it rapidly became known. It’s a space-based action flight-sim – Ace Combat with lasers. To say that PS is a visually busy game is like saying that the England batting lineup is a bit below par. It looks like an explosion during a Jean-Michel Jarre gig at a disco ball manufacturer’s convention. That’s being held in a fireworks factory. Run by Martin Fry, still wearing his gold lame suit. On November the fifth. During a thunderstorm. Whilst seven volcanoes are simultaneously erupting in the background. In a… you get the idea. It’s also very anime. Very very anime indeed. This may be a selling-point for some people, but I’m not one of them. Within 15 minutes I sincerely wished lingering, painful death on every moronic, wittering, whining, mopy, stupidly-haircutted fourteen-year-old character in the game. Still, when you’re barrelling around space launching umpty-thrumpty thousand missiles in one eye-shattering salvo Project Slaphead is great, if a bit up-and-down in terms of difficulty. Rank: B

Call Of Duty 4
(Completed single-player, medium difficulty)
Post-Traumatic Stress Disorder: The Game. For all that sandbox gaming is en vogue, there’s still a lot to be said for a really well-done rollercoaster ride. And that’s exactly what CoD4’s single-player mode is, so many ups and downs and loops and spins and adrenaline-pumping thrills only a pedantic moron would complain that it’s completely on rails. It’s got a strong story told in a novel, arresting way with several tremendous set-pieces – the entire sniper level and the eerie, weirdly affecting turn as the gunner on an AC-130 gunship being particular standouts. Rank: A

Dead Rising
(Completed main game, overtime mode, achieved “true” ending)
The first game I played on the 360 that would have been genuinely impossible on the previous generation of consoles. When it’s good it’s very very good. When it’s bad it’s horrid. The brilliant setting – a shopping mall teeming with zombies – and by-turns hilarious and terrifying mood is thoroughly undermined by a mental save system, rubbish controls and several baffling design decisions. The sequel’s just been announced, and with a bit of a nip and a tuck and an annoyingbitsectomy it could be a stone-cold classic rather than just a very good game. So long as it still lets me dress up my burly macho chump of a character in a teddy bear mask, floral print dress and slingbacks I’ll be happy. It certainly made all the puzzled looks NPCs kept throwing at me in cutscenes 300% funnier. Rank: B

Guitar Hero II
(Five-starred all songs in main tour on medium difficulty)
Its existence is justified by the presence of Sweet Child O’ Mine and the glorious final level with Freebird followed by just the perfect game-ending cutscene but the tracklist isn’t quite as good as the original game taken as a whole. This year I’m going to take my newly Rock Band-honed fifth-button skills and finish this bad boy on Hard. Rank: A

Conan
(Completed, medium difficulty)
It’s God Of War, but nowhere near as good. Bought for about seven quid to tide me over for the three days of my week off before Rock Band arrived. Featuring the delightful combination of slightly stodgy, imprecise controls and ledges that’ll happily let you plummet to your death without pause or warning. Further featuring comfortably the cheapest, most hateful, most hair-tearingly frustrating final boss I’ve encountered in 25 years of gaming. Rank: C

Rock Band
(Completed solo drum tour on easy, vocal tour on medium, guitar tour on medium and hard, band inducted to Rock And Roll Hall Of Fame)
“We’ve been The Red Winkiez, you’ve been terrific. Thank you very much and goodnight!” Rank: S

GTA IV
(Completed story missions)
A game I admired more than I liked. The story generally didn’t mesh well with the mechanics, the cars were uniformly horrible to drive, it wasn’t as funny as previous games in the series, the mission checkpointing was a bit of a mess and my GOD, did the clingy whiny friends thing needed to go. However, the gunplay was generally good, there were a couple of storytelling moments that genuinely stirred the blood and it’s impossible not to be impressed by the depth, scale and spectacle of the gameworld. On balance, it’s a good game just nowhere near as good as it might have been and nowhere near as good as its two immediate predecessors. Rank: B

FIFA 09
(Finished Be A Pro mode, won International Cup with England to become a National legend)
I’ve spent the majority of my time with FIFA on the play-as-one-bloke Be A Pro mode, and the longer I’ve played it the more niggles and irritations have revealed themselves. Chief among them is a crippling bug that seems to make players disappear from your club side over the course of a season. This got so bad that at the end of my year in Milan I was playing two reserve strikers and seven defenders, because Kaka, Ronaldinho, Pirlo, Ambrosini, Emerson, Gatusso,and Antonini had all inexplicably gone walkabout. And contrary to all expectation, Manchester City weren’t involved. Despite promises there’s no sign whatsoever of a patch to sort this out, which is hardly a surprise given that the Madden series had lingering issues that would last for 3-4 years at a time despite every forum dedicated to the game anywhere ever being chock-full of justifiably hacked-off gamers grumbling/screeching about it. Rank: B

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