Punch my Peggle and call me a casual gamer, but I think I might have hated Mirror’s Edge.
From the wide-eyed ousider’s perspective Parkour is fascinating, both on a practical and abstract level. It seems to be the natural evolution of martial arts for our increasingly dangerous cities, a physical discipline that equips someone to deal with armed confrontation in the most effective possible way – by running the hell away from it. The Mirror’s Edge demo seemed to capture the utter wicked-coolness of Parkour very nicely with its gorgeous bright clean cityscapes and its focus, pretty much unique in the annals of first-person games, on movement and terrain over enemies and fighting. Adversaries were dangerous and largely to be avoided rather than defeated, so the clunky combat controls didn’t bother me in the slightest. I was in it for the running, jumping, climbing trees, the sense of exploration and agility and pell-mell momentum.
Instead, what I got was a stop-start first-person platformer / puzzle game which was made more artificially difficult by having you repeatedly shot at while you were trying to work out your path through the game’s too-often confusing and bland environments. Chances to free-run through the pristine city with its gleaming white skyscrapers were too few and clichéd grey corridors and service tunnels were too many. And whoever decided to set three-quarters of the last level in the pitch dark needs a slap to the chops and a good hard think about what they’ve done. Because if there’s one thing that always improves the experience of finicky platform nonsense, it’s not being able to see what the hug you’re doing. See also: whoever decided that the best way to showcase the acrobatic but imprecise combat was repeatedly locking you in a room with a bunch of heavily-armed motherhuggers and not letting you out till they were all defeated. Grrr.
Mirror’s Edge isn’t totally without merit. When it gets out of its own way there are some nice set-pieces here and there – most memorably, racing down the central staircase of a towering corporate headquarters to escape a squad of armed police – but those moments are swamped by the amount of time spent standing around trying to suss where you’re supposed to go next and how in God’s name you’re meant to achieve that. Chuck in a nonsensical story, diabolical voice-acting and, in a videogame first, cutscenes that are significantly uglier than the game itself and you’ve got one of the most disappointing games of recent years. RANK: D

You are… CORRECT.
OK, I’ll bite…
I like this game somewhat more than your review. It has a really cool, bright feel which is a complete about-turn on recent games in FP perspective, and the graphics are pretty ace throughout. The set up for each level was great and I completely disagree with your take on the custscenes – I thought they were nifty as they had a style pretty much to themselves.
The bad things weren’t the look and feel, or even the shootiness – forgiveable since it added a real element of peril, adding a nice random element to an otherwise linear puzzle game. No, I found the biggest problems were that it was increadibly repetitive and short. Once you had worked out what to do, the game was a breeze since the whole thing was just a mash-up of the same old same old X100.
The shortness of the game was major kick in the nuts since it offered no further playing value after doing it once (unless you are a hardcore GP collector). No significant DLC and no multiplayer in this day and age is inexcusable for an FP game. For a game that started out at £40 (although REALLY QUICKLY fell to £15), that’s just not on. The only exception I can think of right now to this rule was Portal, but that was part of a bigger package and was such an ace game nobody cared. Mirrors Edge is no Portal.
Mirrors Edge was a great diversion for about 2 days and ever since has been taking up space in my Xbox Games shelf – not worth enough to trade in, not compelling enough to play again. But for those 2 days, I was captivated…
Review C+ – Must try harder.
They could have significantly improved it with a 2 (or more) person mode.
A simple race from one random point to another random point in the city would have been a lot of fun with an opponent.